Group Games
Crocodile, Crocodile The crocodile stands in the middle and the rest of the children line up on one side. The children sing the rhyme: Crocodile, crocodile, may we cross the water? In a cup and saucer, To see your mother’s daughter. The crocodile then replies: Only if you’re… wearing pink/ a school jumper/ a girl Those children who are wearing that colour e.t.c are allowed to cross the water safely to the other side. The remaining children then have to try and cross to the other side without being caught. If caught they join the crocodile in the middle. The last child not caught is the winner and becomes the crocodile. Duck, Duck, Goose Children form a large circle facing inwards. One child is chosen and walks around the outside of the circle touching each child on the shoulder as he passes, at the same time saying ‘duck, duck, duck.’ At some stage he will tap a child on the shoulder and say ‘goose’ instead. The goose and the chaser then run round the circle and the last one back becomes the ‘chooser.’ Ghostbusters 1-3 children (taggers) in middle of area; remaining students (runners) at one endline. The runners (ghosts) yell, ‘who you gonna call?’ The taggers (ghostbusters) answer, ‘ghostbusters!’ The ghosts then run to the opposite endline without being tagged. Ghosbusters may leave the centre to tag ghosts as they pass by. Those tagged become ghostbusters and gather on the centreline for the next run. This continues until all ghosts are caught. The last ghost caught is the winner. Jacks, Kings, Queens One child is chosen to be ‘it’ and stands in the middle of the play area. The other children stand at one end of the play area facing ‘it.’ ‘It’ then calls out ‘Jack’, ‘King’ or ‘Queen’ and the other players have to try and get to the other side of the play area without being tagged by ‘it’ They must travel in a way that matches the instruction which are: Jack- Everyone must skip (including ‘it’) Queen- Everyone hops King- Everyone runs Children who are caught join ‘it’ in the middle. The winner is the last one still in. Mr Wolf All children stand in a line across the playground, Mr Wolf stands with his back to them with a distance between them. The children shout, ‘what’s the time Mr Wolf?’ The wolf replies ‘…O’ Clock’ (numbers 1-12). The children take the same number of steps forward as the wolf called. When the wolf wants to (usually as the children get nearer) he calls out ‘Dinnertime!’ after he has been asked what time it is, turning round as he does. The wolf tries to catch the children as they get back to their starting position. The caught child becomes the wolf. Zoom, Eek, Bong The children sit in a large circle. A person is chosen to start the zoom by saying the word ‘zoom’ and at the same time turning their head either to the left or right, the person on that side passes the word ‘zoom’ to the next person and so on until everyone has passed the word around the circle. To change the direction the word ‘zoom’ is going a child says the word ‘eek.’ ‘Zoom’ takes off again then in the opposite direction. If a player says ‘bong’ the next person in the circle misses a turn. The children are only allowed to say ‘bong’ or ‘eek’ once each during a game. Detective Players stand in a circle with one player in the middle (detective). The detective closes his eyes whilst a leader is chosen from the others. The leader then starts doing an action (eg jumping on he spot, swinging arms, winking, nodding her head) and the rest copy. The detective has to try and guess who the leader is. The action is changed frequently by the leader. The detective has 3 guesses. Octopus One child is the ‘fisherman’ (catcher). The fisherman chases the ‘fish’ (other children). When a fish is caught he must stand still with arms outstretched, he is now an octopus. An octopus has to try and touch any fish that come near, but he cannot move. Any fish that are touched by the octopus stands behind him and also tries to touch passing fish (they have now become the arms of the octopus). Any octopus that manages to get eight arms (four children) wins the game. However if the fisherman manages to catch all the fish before this he becomes the winner. Rock, Paper, Scissors Hand symbols:- Rock- make a fist Paper- make a flat hand Scissors- make a fist, then extend and open the index and middle finger to represent the blades of a pair of scissors. Winning order:- Rock blunts scissors so the rock wins Paper wraps rock so the paper wins Scissors cut paper so the scissors win. Divide children in to two teams.Each team stands at the opposite ends of the playground, this is their safe area, and decides which symbol they will show. The teams then form a line facing each other and walk towards the middle of the playground. Both teams call, ‘1,2,3’ and on ‘3’ each member then shows their teams chosen symbol. The team with the wining symbol chase the other team and try and tag them before they return to their safe area. Anyone tagged joins the team that caught them. Team members will change each turn.
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